Day of Defeat: Source Update
03 Jul 2006 by Josh Hubi | DOD:S
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Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
* Added new Detonation game mode * Added two new Detonation maps: Jagd and Colmar * Added film grain and color correction cinematic effects while in spectator * Optimizations to the player animation blending system * Improved bullet and melee attack hit detection * Shortened the BAR reload time * Reduced recoil and fire delay on the Garand * Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons * Added new image-based texture blending shader * Added new light warping shader * Added new phong Shading/Rim Lighting on player models * Added support for bloom on DX8 video cards * Added vertex lighting to props * Fixed a case where players could get under terrain in Argentan * Made it more difficult for players to repeatedly block the same cap in order to rack up defend points * Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading * Added blocking walls to enemy spawn entrances * Fixed stepping over window ledges in Avalanche |