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Articles > Half-life 2
 
 
 
Half-Life 2 needs no introduction. A massive fan base of loyal supporters has closely monitored it since the sequel was announced and production began on a follow up to the revolutionary Half-Life - a game that was awarded a phenomenal number of  "Game of the Year" awards.

We've waited six years since the original's 1998 release and since then the game has had countless add-ons including the likes of Opposing Force and Blue Shift, not to mention a massive mod community following. The Half-Life engine has done remarkably well to last in popularity for more than 5 years. However, times have changed and PC games are truly moving into the next generation. We’ve all had an agonizing wait -but now, for it is time. Move over Half-Life, after a lengthy delay your older brother is in town (or should we say City 17) and it means serious business.

 
Much like the first game, Half-Life 2 begins with arrival into your destination by train. This time around, you arrive at the Eastern European city called City 17 where it's time to catch up with old colleagues and stumble across many newfound enemies and dangers. Many old characters return and it’s great to see how they make references to their backgrounds and have stories to share with you during the game.

As you commence your journey through Half-Life 2's breathtaking and extraordinary world, you quickly realize how interactive, immersive and stunning to look at that world is. The NPCs around you are so finely detailed and beautifully animated, you soon find yourself picking up briefcases lying around the train station and enjoying the wonders of throwing them at passers-by or just to see how realistically they react with other objects such as cardboard boxes, which will be knocked out of place so gracefully. The new Havok physics system used in Half-Life 2's Source engine means that many of the objects you come across in the game can be thrown around, moved, dropped and can be expected to react in very lifelike and believable ways.

After spending unhealthy amounts of time just staring at the computer screen and messing around with the game's physics system, we happened to realize there was a story to be told. Hardly surprisingly, you find yourself in a spot of trouble and quickly discover that the inhabitants of City 17 are being driven away from their homes. Before long, as the famous Gordon Freeman, you find yourself in the thick of the action, fighting an on-going war against the Combine. The storyline is fired into action with the classic return of a scientific experiment gone wrong. It's a bit less horrific this time around but without giving too much away, the way it's presented is simply marvelous.

 
The physics technology used in Half-Life 2 isn't something entirely new in games, but has become a lot more commonplace among many recent games, particularly first-person shooters. However, games we've seen to-date haven't used physics in quite the way Half-Life 2 does - or in such a wonderful way for that matter. The game capitalizes on this technology for the purpose of interesting and original game play and is perhaps one of the first reasons why we love Half-Life 2 so much and how it sets the game apart from its predecessor and other games of the genre.

Half-Life 2 subtly encourages you to use physics to make game play more interesting and to encourage your tactical, non-linear thinking during action sequences. For example, you can block the pathways of enemies by picking up objects and placing them in the way. Later in the game this takes an even greater step forward when you gain control of the gravity gun, the possession of which takes game play to a whole new level, allowing you to grab heavier objects and launch these objects at enemies with the force of the weapon, or even cunningly redirect enemy grenades back in their direction. If you fire an object at an enemy, the weight of the object will determine what amount of damage your foe will take and in what way they will physically react.

It doesn't stop there. Although perhaps the main emphasis of the game is on action, puzzles stopping you from advancing further into the game also offer variety and the physics system is brilliantly taken advantage for this purpose, too. For instance, in an early part of the game, you find yourself unable to go any further down a river and have to place buoyant barrels under a ramp in the river to make the ramp rise before you can progress. The world you journey in is, in some ways, very linear - but the combination of game play and physics is quite the opposite.

 
As you progress through the game, you find yourself venturing into wide-ranging settings and just as you grow ever-so-slightly weary of a section of the game, you get something completely new thrown at you with ever-increasing difficulty and variety. The game is split up into twelve chapters and sometimes you find yourself working in teams with fellow human combatants, at other times you travel alone on foot and at other times you get control of vehicles to help you across more risky terrain. Speaking of vehicles, the control of which is what you could hope to expect from a racing game thanks to each vehicle physically reacting like the other non-static objects do. The structure of the game seems to have a near perfect balance so, whilst there’s not too much action, there is enough to keep your trigger finger from itching. Breaking up the action and giving you some relief are safe points where you may meet friendly characters who help you out - or you must help them out in some way.

As you meet friendly faces along the way, the game does a great job of making you feel like a truly heroic character for the most part. It is perhaps down to the amazing atmosphere created in the game that goes one step further in creating this sense of reality. This is backed up by excellent voice-overs from characters that sound genuinely pleased to see you and be in your presence throughout the game and speak very fluently and naturally. As you make your journey you will encounter characters that help you out and allow you to learn more about the story and background to the game. Overall this makes for a much greater sense of engagement with the storyline and engrosses you in the game world a great deal more.

 
When it comes to the look of the environments you explore, Half-Life 2 is up there with the very best. Graphically, the game is strikingly better than the likes of Far Cry and Doom 3 in terms of realism and detail, games that have both been commended for their graphical appeal and accomplishment. There is a seamless blend of outdoor and indoor settings that appear rich, vivid, and filled with interactive physical objects. The character models are notably one of the greatest graphical spectacles – from the glossiness of the eyes to the detail and coloring of the skin. The animation, too, is irrefutably good with faultless lip-synching and highly convincing muscle movements and character gestures. Water effects are some of the most realistic we've seen, and beautifully reflect the surrounding environments. Meanwhile, lighting effects, although not flawless, add a huge amount of atmosphere to the visual experience. The odd shadow can appear in the wrong place and looking at textures close up isn't quite so pretty, but quite frankly we couldn't care less when everything else is this good. Screenshots do not do Half-Life 2 justice; it's not just how it looks but how it is articulated by the exceptional animation within this gaming world.

 
It’s worth noting, that to really enjoy the beauty that Half-Life 2 beholds, you do need a DirectX 9 compatible graphics card. Although version 7 will suffice, you won't get nearly as nice shader effects and the game generally won't look quite as appealing. Having said that, the fact that Valve have made the game in such a way that it can still run on older technology is great. If you want to max out the settings, such as anti-aliasing and antistrophic filtering, it's necessary to have a beast of a gaming system, it must be said, but really this just means the game can continue to look better in the future.

Throughout Half-Life 2, you almost feel as though you're taking control of an interactive movie, particularly in the big, overblown action sequences. There is no element of sound we can fault in the game - whether it's the sound effects of the sound of gunfire and weapons, the brilliant voice acting, the thud of bodies as they fall to the tarmac, or the shrill radio calls of the Combine. It's all there and all captured utterly faultlessly in lifelike 3D surround sound. There are also some interesting effects such as when a grenade goes off in close proximity to you – causing your hearing to die out completely momentarily before it is gradually restored a few moments later. The music too is always fitting with the settings and the pace of the action. It never feels out of place and seems to have been very carefully placed in the game to enrich the experience.

Of course, the focus of Half-Life 2 is its single player experience. However, this isn't the longest of first person shooter games and rushing through it on normal difficulty it's possible to complete in around than 10 hours. If you want to get the most out of the experience, you've really got to take things slow in order to appreciate the amount of work and effort that has gone into development. The single player alone is a good challenge, particularly when played on the hard difficulty, and there's every reason to replay through it again in different ways. Having said that, it's not going to keep you interested for an overly long period of time. Rest assured though, in creating the Source engine Valve have undoubtedly created a remarkable game engine that will be capitalized on by mod-makers the world over. To get the most out of Half-Life 2 you’re going to look out for what the modding community has to offer, with future modifications taking advantage of the engine in the same way Half-Life has flourished since its release -something Valve have always been aware of. Seeing as almost all modifications are completely free to download, there's every reason to enjoy what the mod community has to offer. To keep you busy as well, there's always the official multiplayer side of things with the inclusion of the fantastic Counter-Strike: Source to further your enjoyment.

 
Counter-Strike: Source is included in the standard retail version of the game, and all packages purchased through Steam. This updated version of the world's number one online action game - and one of the most popular and competitive online games- makes up the multiplayer portion of Half-Life 2. Being a separate game and released prior to Half-Life 2, we've already offered our review of Counter-Strike: Source. It is a shame that there's no classic Half-Life 2 multiplayer similar to the original but there have been hints from Valve that there may be something along those lines coming in the future. If not, there's bound to be a modification released at some point to the same effect.

To put it simply, there is never a dull moment in Half-Life 2. In playing the game we could hardly account for a moment when we didn't have some kind of excitement or anxiety. The Source engine is a truly remarkable achievement. Never have we been able to experience the level of realism the physics offers -and not only that, Valve have used it in the best possible way rather than just lazily trying to add "realism". Right down to the real-time menu system, almost everything in the game has been crafted so well. What's more is that the game offers a remarkably deep, intense, highly atmospheric and unique gaming experience. It has truly lived up to our expectation and should be a game idolized by other developers in the future.

Half-Life 2 deserves full credit for being a highly distinguished gaming experience and is without a shadow of a doubt the greatest game of 2004, and quite possibly one of the finest computer games ever created.

Visuals: 10/10
Game play: 8/10
Technical: 9/10
Overall:  10/10