
You are Gordon Freeman. You've just been
assigned to work at the Black Mesa Research
Facility. Upon your arrival, things are out
of the ordinary. Computer crashes, hardware
problems, a mysterious g-man, it's all odd.
But you have to hurry! You're already
running late, they're waiting for you
Gordon, in the test chamber!

At the entrance of the test chamber you
meet 2 scientists explaining what's going on
today. You can already read from their
conversation that something's not really ok.
Yet you continue. The big test chamber
houses a mysterious machine. Let's just hope
that that resonance cascade the scientists
were talking about, won't become a reality.
Who knows what will happen? Ah! The test
sample is ready.
Oh no! It's going critical! The sample,
that purest sample, the problems! It's a
resonance cascade! The ground trembles,
lights flash, the alarms sounds, explosions
follow. Suddenly, you find yourself
somewhere else, you hear you heart pound and
your breath stops dead in your throat, the
only question you can come up with is: 'What
the...?!'
Thus Begins Your Struggle...
Half-Life takes advantage of
licensed technology from id
Software, but adds a whole new
level of proprietary technology.
Just a few of the technological
advancements include:
» Hazard Course training area
for practicing movements,
special maneuvers, and weapons
use
» Seamless level transitions
» A variety of real-world,
experimental, and alien-world
weapons
» 32 player Internet/LAN support
» Worldcraft 2.0 beta level
editor included
"Half-Life
restored my faith in gaming."
-- GAMESPOT.COM
"A
dizzying marriage of non-stop
action and narrative."
-- COMPUTER GAMING WORLD
"Oh. My.
God!"
-- AVAULT.COM