 |

This is all you start out with. You're going to have to kill
somebody with the crowbar and pick up his gun if you want
something that shoots. You can also use the crowbar for more
practical things breaking windows, prying things open or
just plain smashing them apart. Very useful on those
annoying headcrabs, and saves ammo too!
|
 |

Just your plain old 9mm pistol; don't waste rounds because
you will have to reload. One shot, one kill. Additionally,
you can hold down the alternative fire button to pop off a
rapid succession of rounds at the sacrifice of accuracy.
|
 |

This handheld cannon can easily rip a nice-sized hole
through the enemy, and coupled with its "zoom" feature
(alternate fire), can also be used as a great sniper gun.
The only drawback to using this baby is the seriously skewed
view you get from the recoil, but its fair fire-rate more
than makes up for it.
|
 |

The shotgun is a Franchi-Spas 12 semi-automatic assault
shotgun that loads from the bottom. Spread open some head
with a barrage of led. You know the drill, but now you can
see the walls turn to swiss cheese.
|
 |

The M4's rapid-fire already makes it a formidable weapon,
but its alternate fire, the "on-contact explosive" grenade
launcher, makes it one of the most devastating weapons in
the game. Aside from the mass genocide you create by using
this weapon, it also comes with some really cool graphics
that raise "immersion" to a whole new level. The M4 also
spits out tracers as it fires, so you can see where your
firing in low lit areas.
|
 |

Hand-grenades are pretty standard in Half-Life. There is a
three-second delay, so don't hold it too long or it'll blow
your boxers off. It doesn't have a built in ticker, so you
can be all sneaky with them and stuff.
|
 |

The satchel charge can be easily slid across floors, or
thrown into foxholes, windows and/or doors. Each charge is
detonated with a radio device and their splash damage is
larger and causes more damage than the grenades. Use extreme
caution.
|
 |

The rocket launcher is Laser-Guided which means wherever you
point the guide the rocket follows. Kind of like a homing
effect. Wherever the laser is set, that is where the target
falls. You can opt to enable the laser targeting system,
thereby giving away your position, or turn it off to conceal
your location. The RPG's velocity is slowed down
tremendously in water and acts like a torpedo. |