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Originally planned as a section of the Highway
17 chapter of Half-Life 2, Lost Coast is a
playable technology showcase that introduces
High Dynamic Range lighting to the Source
engine. Upon its release, Half-Life 2: Lost
Coast will be available free of charge to all
owners of Half-Life 2.
Requirements

:
Windows(r) ME, XP
Pentium/AMD 1.2GHz, 256 MB RAM
DirectX 7 Compatible Video Card
Mouse, keyboard , *Must Have
Half-Life 2 via Steam In order to play*
:
Pentium/AMD 2.4GHz
DirectX 9 Compatible Video Card |
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The Technology

What is HDR?
HDR stands for High Dynamic Range,
and is also sometimes referred to as
High Dynamic Range Imagery (HDRI) or
High Dynamic Range Rendering (HDRR).
The Dynamic Range is the ratio of
the largest value of a signal to the
lowest measurable value. Current
16-bit integer-based formats use
colour component values from 0
("black") to 1 ("white"), but don't
allow for what is known as
"over-range" values, for example, a
whiter-than-white highlight glinting
off a piece of metal.
HDR facilitates the use of colour
values way outside the normal range
in an effort to produce a more
realistic rendering of a typical 3D
scene. If you have ever driven
through a dark tunnel in your car,
and then emerged out the other side
into blazing sunshine, temporarily
blinded by the difference in light
levels - that oversaturation is one
example of what is possible with HDR
Here is a quick example of HDRI,
courtesy of the
OpenEXR website - OpenEXR is one
standard of HDR developed by
Industrial Light & Magic, the world
famous California-based studio
responsible for almost every
eye-popping CG and special effects
sequence since Star Wars in 1977.

The original image is on the left:
the tree in the foreground is very
dark because the overall exposure
was influenced by the very bright
light in the distance. The middle
image is 3 stops brighter, and the
right image is 7 stops brighter: the
tree detail is now easily visible,
and the field in the background is
overly bright.
For the average enthusiast, there
are only three things to remember
about HDR:
- Bright things can be really
bright
- Dark things can be really
dark
- And the details can be seen
in both
HDR is the latest feature in the
quest for greater rendering
fidelity: Crytek have already added
it to Far Cry as part of their
1.3 Patch and it is integral to
Epic's
Unreal Engine 3.0. Valve
recently revealed that they are
working on a special HDR showcase
for Half Life 2 titled Lost Coast.
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