First off, let me start
by saying that for the
sake of repetition, this
is
not
a review of Half-Life 2,
so I'm not going to
rehash all of the
aspects of Half-Life 2
and its engine, graphics
and game play mechanics.
With that out of the
way, what I will
elaborate on are the
noticeable differences
between the two games
and the improvements
made upon the first
installment. Given that
this is a sequel, of
sorts, Half-Life 2:
Episode 1 does a
fantastic job at what it
was meant to do. It is
the first of three
"episodes" to be
released by Valve,
taking right off where
Half-Life 2 ended. As
noted on Valve's
website, you do not need
to own the original
Half-Life 2 in order to
play Episode 1, although
I wholeheartedly
recommend playing
through Half Life 2
before playing Episode 1
in order to get the full
impact of exactly what
is going on, and to make
any sense of the intro
sequence at all.
The game really does
throw you right back
into the thick of
things, resuming the
story and exact feel
that Half-Life 2 ended
on. A few minutes into
the game, and you find
yourself knee deep in
action yet again at the
heart of the Citadel.
Aside from some story at
the very beginning to
reintroduce the
characters and remind
you what was going on at
the end of Half-Life 2,
the game manages to keep
a furious pace, and the
action is almost always
hectic. The game seems
to play out much like an
amusement park ride at
first; tons of beautiful
eye candy and things
going haywire all around
you, but just when you
start to feel somewhat
like a spectator the
game begins throwing all
kinds of obstacles at
you, and the game
transforms from a ride,
to an interactive cinema
of sorts, and
effectively becomes a
complete experience.
Though the game is
built with the same
engine as its
predecessor, it has
undergone some slight
reconstruction and
graphical improvement.
One of the more
noticeable things you
see right off the bat is
the addition of falling
ash/dust particles
throughout all of the
outdoor environments in
the vicinity of the
ominous, burning Citadel
(which in itself looks
incredible). The second
thing you may notice is
that the facial
expressions have been
beefed up to add more of
a sense of emotion, and
that Valve's HDR
post-processing has been
applied to many more
shaders and
environments. So you're
going to see a ton more
bloom effects, which
isn't a bad thing, as it
helps the game look that
much more polished.
The next major
improvement that hit me
like a ton of bricks was
the game's visual and
aural dynamics when
compared with the
original Half-Life 2.
What this means
in terms
of visuals is basically
that lighting
drastically varies from
scene to scene. The
entire ambiance of the
scene is quite different
for every environment
you encounter. You will
quickly notice how much
you come to rely on your
flashlight this time
around and how your once
seemingly infinite
hazard suit power supply
is now more of another
aspect of the game that
you have to ration. You
will find yourself in
more than one situation
where the lighting
really affects gameplay
and creates for a more
interesting experience,
such as using the
flashlight to illuminate
targets in a pitch black
area so that Alyx can
lend you some fire
support while you try
desperately to find
flares (strewn about the
various locales) as your
flashlight power dies.
The game also seems
to be more dynamic in
the audio department
with compared with
Half-Life 2. That is not
to say that Half-Life 2
didn't have great sound,
but it seems like the
music and sound effect
touches were implemented
into Episode 1 with more
care, adding greatly to
the overall experience
and feel of the game.
This may be due, in
part, to the fact that
it is a much shorter
game, giving the
designers the freedom to
use the ambient music
cues in closer proximity
to each other without it
getting tiring and
annoying as such things
might during the span of
a full 20-40 hour game.
The point is that the
game feels like it has
become much more of a
complete experience,
with the polish you
might expect from a
motion picture today.
As for the gameplay
itself, many of you,
much like I, may have
been weary when this
mini-sequel was first
announced, dreading that
it might fall into the
standard "expansion set"
category: loaded with
token new weaponry and
new, unfamiliar
territory. This is
definitely not the case
here, as this game is
literally an extension
of Half-Life 2. The game
plays out just like the
original, feeling much
like the welcomed return
of an old friend. There
are a few new elements
and tricks to be learned
over the course of the
game which add to it's
diversity over the
previous installment,
but the game remains
mostly unchanged. This
is certainly for the
best, as Half-Life 2
played like a dream. One
thing players had better
get used to is much more
use of the gravity gun
early on. Episode 1 is
packed with areas in
which the physics gun is
your primary tool, and
you're going to need to
get pleasantly creative
with its use as you
traverse the different
levels.
Another aspect of the
gameplay this time
around that changes
things a little bit is
that you really need to
conserve ammo early on.
For all of you who were
getting used to the
trigger happy ways of
Half-Life 2, be warned,
as Episode 1 will see
you quickly run out of
resources, and checking
every nook and cranny in
the area for supplies.
This fact ends up making
the game much more
interesting, as Alyx
fights alongside you
through almost the
entire Episode. You end
up using her more as a
comrade aiding you in
dispatching the various
enemies in the game, and
she actually ends up
helping rather than
hindering your progress.
The enemies
themselves are, for the
most part, the same that
you encountered in
Half-Life 2 (Combine
soldiers, Combine
elites, snipers,
gunships, zombies, the
antlions, etc.) though
there are some twists
thrown in. Such is the
case with the "Zombine"
(named by Alyx, not me)
soldiers, who were
Combine soldiers now
infected by headcrabs
and move a great deal
faster than the standard
headcrab-zombies. To add
to their deadliness, the
Zombine soldiers are
armed with grenades,
which tend to cause a
lot of chaos. There is a
nice variety in the
enemies this time around
to keep things fresh,
and you'll find yourself
in more than one sticky
situation, being
attacked by many
different types of
enemies at once, even
stumbling upon battles
already in progress
between the Combine
soldiers, antlions, and
the zombies. I don't
want to give away too
many of the surprises
and cleverly crafted
situations in store when
playing Episode 1, but I
will say that the game
manages to keep a
refreshingly new feel to
it, dropping you in
pleasantly challenging
situations that actually
require a degree of
thought and problem
solving skill. Valve has
really done a fantastic
job making an already
terrific game shine even
more.
One last example of
how Valve has added a
nice little "icing on
the cake" touch to this
game is the optional
"Lost Coast style"
commentary mode. For
anyone that did play
through Half-Life 2: The
Lost Coast (Valve's way
of letting the public
have a view of the
design process and how
the team overcame
different technical
obstacles), this mode
will be very familiar to
you. For those of you
who have not played
through The Lost Coast,
this mode is a great way
for you to see the
thought process that
went into creating this
game, as well as all the
tricks they used to
bring the game to life.
Think of it like a
behind the scenes
documentary on the game
that plays out while you
play through the story.
While playing in this
mode, "speech bubbles"
are placed throughout
the game, activated upon
the player centering
their cross hairs on it
and hitting "USE." This
activates an audio track
recorded by different
members of the design
team explaining how they
developed the graphics, gameplay and other
aspects of the game.
This is fantastic
addition to the game
once you've played
through, so that the
player can see where the
different ideas came
from and appreciate a
little more the amount
of effort and work that
goes into a production
such as this.
On the down side, the
game is not without its
shortcomings. In
Half-Life 2, players saw
the game take a very
linear turn when
compared to the
revolutionary
free-roaming first
Half-Life game.
Half-Life 2 did offer
some options when it
came to direction,
though the player still
followed the same basic
path. Episode 1
basically cuts out any
non-linear gameplay
there was in Half-Life 2
and forces the player to
follow the exact path
laid out before them.
The game still plays out
well, but it is sort of
disheartening to see
such a totally linear
game in the industry
today force feeding you
a given path to take,
but it is hard to find
fault in a game that is
such a great experience
to play. This really
adds to the feel of the
game being more of an
interactive movie, and
whether this is truly a
good thing or a bad
thing can be boiled down
to a matter of
preference.
One more caveat: The
game is VERY short. Most
players who were able to
play through Half-Life 2
with minimal
difficulties should be
able to blow through
Episode 1 in well under
5 hours on their first
run. This definitely
seems to be a
one-sitting game. The
only reason I think this
hurts the game (and this
would apply for pretty
much all episodic games)
is that you dish out
about $20 for an
experience that is over
just as you are really
starting to get into it.
The price to gameplay
ratio ends up being
about the same as a full
production game.
Basically, you're paying
around $60 for anywhere
in the vicinity of 20
hours of gameplay. One
can't help but feel some
disappointment after
beating the game without
even having to take a
bathroom break.
All in all, however,
the game does not fail
to impress, and follows
up Half-Life 2 as a
worthy sequel. And this
is no easy feat given
the game that it is
following. There are far
too many fantastic
aspects of the game and
general polish to
outweigh the somewhat
insignificant issues
outlined above. The
commentary mode on top
of everything else
really seems more like a
great send off after
beating the game. You
get to unlock all the
mystery behind and get
sort of a recap on
everything that happened
while you were playing
through. Valve really
has done a great job
showing people that
episodic content doesn't
have to be such a bad
thing and can give the
developers a chance to
implement changes to the
code as hardware becomes
more and more powerful
with time. The game is
absolutely worth playing
through and should not
be overlooked in any
case.